Forms From Steam | Muotoja Löylystä exhibition is showcasing its sauna stove designs at Dipoli Gallery.
Personal project by Pia Laulainen done in collaboration with the Design Museum, aiming at broadening interaction between museum visitors and the museum.
Tilda Jyräsalo and Siiri Lepola share their top three projects from the Designing Interactions course and reflect on them.
Esteban Solís shares his top three projects from the Designing Interactions course and reflects on his learning experience.
For their personal project, Sofi Perikangas and Francesco Fontana explored how writing processes can be co-designed.
RinKinChin is a personal project by Miro Virta about creating digital sounds and connecting to these sounds.
Students developed solution concepts to inspire and empower residents living in the Helsinki suburbs, in collaboration with Vahanen Group.
For her personal project, Tilda Jyräsalo designed a summer kitchen for her boyfriend’s parents' newly built cottage located in Eastern Finland.
Gaston Welisch investigates what inspiration can be taken from Nordic movies to make Nordic games more respected.
Sean Fegan explores the future landscape of the music industry for independent artists.
How are seniors in the Nordic countries eating in the future? Satu Niemi investigated this during the Design-driven Foresight course.
Ioni. is a personal project by Saga Santala, in which she creates her own baby clothing collection.
The Forms from Steam items were designed and implemented during the Form Exploration course and represent new interpretations of Finnish sauna culture.
For her personal project, Yucheng Wang researched autism and how it affects the lives of the families that have autistic children. A beautiful video story emerged from that.
During this summer's Service Design course, Aalto students came together to work on the topic of Mobility as a Service for the case Otaniemi campus.
The User Inspired Design 2016 course invited students to design a proposal for a social innovation that addresses sustainable well-being taking a human-centred and collaborative design approach.
By collaborating with students of Aalto University, the City of Espoo partners practice their mission to use collaborative development and action as a tool to build a better city.
New UX driven concepts for operating a crane, utilizing e.g. wearables or augmented reality.
Lifting the whole work experience with augmented reality for Konecranes.
Improving work experience at Fastems Remote Support.
Me, my ship and I: Designing experiences for a navigational UI of RR
Incorporating care into an enterprise platform.
Redefining the experience of the Drives Commissioning Tool and the ABB development process.
DISTIL is an application that turns available text input from various sources into neat audiobook form with customisable voice output.
Designing future concepts for BENEQ Oy and their electroluminescent displays and coating technologies.
A collection of big sized portraits researching the facial features of old people through different drawing and textile techniques.
Students design their own vision of a listening experience in collaboration with Bang & Olufsen.
A project exploring women's visibility in design.
Conceptualising a website which would solve some of the challenges in the Finland's immigration service.
A ceramics collection
How to safely carry expensive photography gear on a minimalist bikepacking tour?
BeoSphere is a concept created for Bang & Olufsen within the theme "music in the home".
In the application, we designed how the error reporting should be done and made high fidelity prototypes
Two concepts that would enable RR´s customers gain experiences of trust, engagement, relatedness and pride connected to ship intelligence.
The project presents a concept for experiencing and interacting with data in the smart city environment of today and the future
BeoSound Orbit is a concept for Bang & Olufsen that creates new experiences of listening to music.
Two applications that enable easy and fast ways to connect to the most secure Wi-Fi available
A mobile application to help maintenance service personnel deal with possible error situations
A concept of a mobile solution to share material for front-end sales
The thesis represent the wide and fascinating repertoire of Collaborative and Industrial Design graduates’ work.
The projects represent the practical side of User Inspired Design course: Illustrating User and Use (UIDi).
What may be the future of retail now? This project seeks to answer this question using Stockmann store as a case study.
Redesigning the portfolio of products made in the prison workshops.
Concept for the redesigned space of the Aalto Strip Mall located in Otaniemi, Espoo.
What is the role of the Market Square today? How do tourists and locals perceive it?
By Zhenzhen Gu, Maria Jaatinen, Veera Kolehmainen & Xiang Li
By: Yue Hu, Inka Luhtanen, Katrine Svela, Ole Torresen
By: Luca Acito, Sumyeong Choi, Jenni Huttunen, Juha Johansson & Netta Korhonen
by Anu Nokua, Lucia cosma, Saudamini Tambay for Experience Driven Design
by Thomas Wahl & Zhenzhen Gu for Experience Driven Design
by Jaeyong Lee & Nan Yang for Experience Driven Design
by Katrin Riisla & Kristiina Suominen for Experience Driven Design
by Juha Johansson, Katrine Øverlie Svela for Experience Driven Design
by Martina Arto Kuusisto & Hanfei Xu for Experience Driven Design
by Martina Dellepiane & Jenni Huttunen for Experience Driven Design
Black Box is a concept of personal wearable that eases the physical symptoms of jet lag.