The aim of the course is to provide students fundamentals behind successful interaction design as well as in-depth competences with interaction design methods and tools. The focus is on those design steps which take place after background research has been done: modeling, defining requirements, creating design framework, and refining design.
The course is based on weekly themes with theoretical background lecture and reading assignment of each, and a related studio assignment. During the course, students face, and solve, some relevant interaction design problems. During the course the students also gain experience experience of working with and presenting to external partners.
The primary target for the course is designers without interaction design studies but who see a need to learn the vocabulary, principles and tools of interaction design, e.g. industrial design students.
This course aims to increase students’ knowledge on the following topics:
- Interaction design: defining the behavior of interactive systems – principles, patterns and processes
- Key principles in some closely related fields e.g. information visualization, human cognition and perception as they relate to interaction design
- Interaction design process in contemporary software development processes and models, e.g. Agile and Lean
- Practical methods and tools for students to execute in the role of interaction designer or UX designer in industry, working together with developers
- Future of designing interactive products and services