- Credits: 10
- Teaching period: II
- Responsible teacher: Severi Uusitalo
- Course code: MUO-E3020
On successful completion of this course, students will be able to:
● Identify key basic principles of human cognition and perception and apply them to the design of interactive systems. Explain the fundamentals of how human and interactive systems co-operate.
● Deconstruct a design brief and user insights into user’s goals and scenarios of use. Carry out assessments, like Hierarchical Task Analysis to enable iterative design development.
● Construct an interaction design prototype with a suitable fidelity level for the project objectives and the key scenarios. Critically assess, and apply, potential interaction design patterns
This course aims to increase students’ knowledge on the following topics:
- Interaction design: Defining the behavior of interactive systems – principles, patterns and processes
- Basic principles in some closely related fields e.g. information visualization, human cognition and perception as they relate to interaction design
- Interaction design process in contemporary software development processes and models, e.g. Agile
- Practical methods and tools for students to grow to a role of interaction designer or UX designer in industry, working efficiently together with developers
The course is the complement of the Evaluating Interactions course (MUO-E3034) from period 4.